SpanshAttack v1.3
- plotting a route now aborts if no jump range was given
- added option to clear an active neutron route on closing the game client (default: on)
- added option to auto jump after fuel scooping (default: on)
- fixed
SpanshAttack.announceTripTime
saying “1 hours” and “1 minutes” (#13)
EliteDangerous v2.0
- added documentation! (#11)
- fixed
EliteDangerous.jumpToSuperCruise
to no longer drop you from SC when called while in SC - fixed
relog to [open;solo]
command for new menu structure - added
distance [from;to] [home;the center;Beagle Point;Colonia]
command (requires python scripts, see docs) - now compares current system bodies to the bodies found on EDSM and gives feedback if there’s a discrepancy (and you should FSS the entire system to update EDSM) (requires python scripts, see doc)
- added compatibility for SpanshAttack’s clear on shutdown