github allkern/iris 0.20-alpha
Iris 0.20-alpha

9 hours ago

448143226-d59e2d95-5791-4497-9985-442ca5115ac6

Wow, it's been so long since the last release I can't even remember what I've been working on! Just kidding, I've been working very hard on integrating a hardware renderer and molding Iris into a usable, user-friendly emulator, so many things have changed since the last release I can't even recall all of them, here's a non-exhaustive list of important changes:

  • Implemented Parallel-GS, a high-performance, Vulkan-based compute GS renderer by Hans-Kristian Arntzen
    Features:
    • High accuracy
    • up to 16x SSAA
    • Overscan, etc.
  • Added game controller support
  • Added input remapping
  • Added support for SDL game controller DBs
  • Added support for several disc image formats (CHD, CSO/ZSO, CUE)
  • Added support for shaders
  • Added a CE-like memory search tool
  • Merged preliminary PSX DESR support
  • Added automatic system detection based on the loaded BIOS
  • Added support for screenshots
  • Added experimental support for ImGui viewports (native windows for ImGui windows)
  • Added a number of theming features: App theme and codeview theming
  • Improved first-time-use experience
  • Added support for loading NVRAM and flash dumps
  • Added memory card creation tool
  • Added preliminary support for audio CD loading
  • ... and an insane number of minor fixes and stability improvements.

Games like Capcom Fighting Jam/Evolution and the Guilty Gear series (X, XX, Isuka, etc.) are now playable at decent speeds or even full speed, provided you have a decent GPU.

Screenshots

God of War II (USA) Kingdom Hearts (USA) Burnout 3 - Takedown (USA) Ico (USA) Virtua Fighter 4 (USA) Capcom Fighting Evolution (USA) TimeSplitters - Future Perfect (USA) Shining Force Neo (USA)

What's Changed

  • Migration to Vulkan and insane amount of fixes and improvements by @allkern in #31

Full Changelog: 0.15-alpha...0.20-alpha

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