Wow, it's been so long since the last release I can't even remember what I've been working on! Just kidding, I've been working very hard on integrating a hardware renderer and molding Iris into a usable, user-friendly emulator, so many things have changed since the last release I can't even recall all of them, here's a non-exhaustive list of important changes:
- Implemented Parallel-GS, a high-performance, Vulkan-based compute GS renderer by Hans-Kristian Arntzen
Features:- High accuracy
- up to 16x SSAA
- Overscan, etc.
- Added game controller support
- Added input remapping
- Added support for SDL game controller DBs
- Added support for several disc image formats (CHD, CSO/ZSO, CUE)
- Added support for shaders
- Added a CE-like memory search tool
- Merged preliminary PSX DESR support
- Added automatic system detection based on the loaded BIOS
- Added support for screenshots
- Added experimental support for ImGui viewports (native windows for ImGui windows)
- Added a number of theming features: App theme and codeview theming
- Improved first-time-use experience
- Added support for loading NVRAM and flash dumps
- Added memory card creation tool
- Added preliminary support for audio CD loading
- ... and an insane number of minor fixes and stability improvements.
Games like Capcom Fighting Jam/Evolution and the Guilty Gear series (X, XX, Isuka, etc.) are now playable at decent speeds or even full speed, provided you have a decent GPU.
Screenshots
What's Changed
Full Changelog: 0.15-alpha...0.20-alpha








