This release adds builtin support for unity drawers. That allows you to directly use UnityActions or reorderable list with having a custom node view.
Example with the list node:
[System.Serializable, NodeMenuItem("Custom/List")]
public class ListNode : BaseNode
{
public List<GameObject> objs = new List<GameObject>();
public override string name => "List";
protected override void Process()
{
}
}
Automatic view: