github akratch/goldenballoon v1.1.0
Golden Balloon 1.1.0

3 hours ago

Feature release. Bring your own ROM (US 1.1 or EU 1.1) — no game data is included.

New

  • Presentation pace — one switch in Frame Rate & Motion for the original look or the smooth one (Match Display + interpolation). Default is Original.
  • Frame limit, motion smoothing, and Allow Tearing now apply instantly, no restart.
  • Optional Keep the camera out of walls camera, with a reduced-motion option. Both off by default; the original camera is unchanged.
  • Two new frame limits: Just Under Display for variable-refresh monitors, and 40 for handhelds.
  • Motion smoothing now covers waterfalls, water, and lava, and is no longer marked a preview. If you notice shimmering or artifacts in fast motion, turn Motion smoothing Off — it is still being improved and stays off by default.

Fixed

  • Native audio no longer stutters or clicks when the frame rate hitches (#23).
  • Plane contrails lie flat like the original instead of rotated 90° (#24).
  • Losing a challenge no longer switches the picture to stretched 4:3 (#22).

First launch

  • macOS (unsigned): System Settings → Privacy & Security → Open Anyway.
  • Windows (not code-signed): SmartScreen → More info → Run anyway.

Each file has a .provenance.json with its source commit and SHA-256. Full details in RELEASE_NOTES.md.

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