Bug fixes
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Fixes
- Reset
referenceSpace
and controllers list when entering / exiting VR (#4406) @AG-LucidWeb @Artyom17 @dmarcos - Fix WebXR buttons mapping for Oculus Go controller @dmarcos
- Properly remove
selectstart
/selectend
event listeners when XR session ends @DougReeder - Apply handedness orientation directly to the hands model (#4388) @dbradleyfl @dala00 @dmarcos
- Set tracked-controls
armModel
default to false (#4405) @dmarcos matrixAutoupdate
tofalse
on camera in WebXR case (#4383) @liewol @dmarcos- Check if headset is connected when ignoring
mousedown
events (#4380) @AG-LucidWeb @dmarcos - Get rid of invalid character in TRHEE build (#4428) @kennardconsulting @dmarcos
Enhancements
- Dithering property in materials component (#4433) @Firepal
- Magic Leap Controller Support @atarng-magicleap
- New high poly, low poly and toon styles for
hand-controls
@arturitu - Listens to WebXR
selectstart
/selectstart
and reemits as mousedown / mouseup. Simple screen input for AR experiences (fix #4407) @dmarcos - Use full hash in dependencies to comply with pnpm @pleku
- Color property in
hand-controls
@arturitu - Docs improvements @d2s @ChicagoDev @dirkk0 @omgitsraven @dmarcos
- Add API to set WebXR far and near camera planes (#4387) @DougReeder