github adventuregamestudio/ags v4.0.0.7
v4.0.0.7 (AGS 4.0 Alpha 12)

latest release: v3.6.1.27
pre-releaseone month ago

This is AGS 4.0 Alpha 12.

Contains fixes from 3.6.1 Patch 4 (except ones related to backwards compatibility).

Other changes:

Editor:

  • Improved scrolling of drop-down lists in the Room's navigation bar: made scroll buttons larger, and support mouse wheel.
  • Do not delete previously built game exe from Compiled/Windows folder when testing a game from the editor.
  • Added "Open Recent" submenu in the File menu.
  • Sync script editor's commands in Edit menu with the context menu.
  • Added "Toggle Line Comment" command to Edit menu for scripts.
  • Added "Word Wrap" command to Edit menu for scripts.
  • Support to import and keep sprites as explicitly 8-bit images without converting to the game's default color depth. This lets to have chosen sprites used as 8-bit masks in a 16/32-bit game.
  • Added TurnWhenFacing property to Characters.
  • Fixed Character.Enabled and Visible properties not written correctly when the game is built.
  • Fixed an unhandled exception occuring when rebuilding rooms if any script's header is missing.

Script API:

  • Added MaskPathfinder struct, which lets to initialize a Pathfinder using a 8-bit sprite serving as a navigation mask.
  • Added Character.TurnWhenFacing property.
  • Added ColorFormat enum, and optional "color_format" parameter to DynamicSprite's functions: Create(), CreateFromBackground(), CreateFromDrawingSurface(), CreateFromExistingSprite() and CreateFromFile().
  • Added readonly DrawingSurface.ColorDepth property.
  • Added readonly Game.SpriteColorDepth[] indexed property.
  • Added StringSplitOptions enum, and "options" parameter to String.Split().
  • Expanded on_mouse_click callback, now supports two more parameters: click x,y coordinates.
  • Global generated game objects (Characters, GUIs, etc) are now declared as object pointers in script (this complements recent similar change done to arrays of game objects).
  • All the area-related GetAtScreenXY functions (for Hotspot, Region, Walkbehind and WalkableArea) now return a null pointer if no room viewport is found under given coordinates.

Engine:

  • GetTextHeight() no longer reduces "width" parameter by -1. This was an ancient mistake in the engine kept for many years for backwards compatibility.
  • Fixed a crash occuring when debugger requested a variable's value, but script contains no "table of contents".
  • Fixed Character.MovePath and WalkPath not reacting to the "path" parameter being a null pointer, and proceeding with mistakes.
  • Fixed a crash in SaveScreenShot (repeating regression in AGS 4).
  • Fixed WalkableArea.GetAtScreenXY and GetAtRoomXY returning "garbage" values instead of a valid WalkableArea pointer.

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