github adventuregamestudio/ags v4.0.0.3
v4.0.0.3 (AGS 4.0 Early Alpha 8)

latest releases: v4.0.0.9, v3.6.1.28, v3.6.1.27...
pre-release7 months ago

This is AGS 4.0 Early Alpha 8.

Contains updates and fixes from 3.6.1 Beta 16 to RC5 (except ones related to backwards compatibility).

Other changes:

Editor:

  • Added Enabled and Visible properties to Characters, Enabled property to Room Objects.
  • Added FaceDirectionRatio property to General Settings, Room and Walkable Areas.

Script API:

  • Added WalkableArea and Walkbehind structs which let work with these region types in OO-style.
  • Added Character.Enabled and Visible properties, added Object.Enabled property, Character.on is deprecated.
  • Added Game.FaceDirectionRatio, Room.FaceDirectionRatio, WalkableArea.FaceDirectionRatio and Character.FaceDirectionRatio.
  • Added File.Rename().
  • ListBox.FillSaveGameList(), RestoreGameDialog() and SaveGameDialog() now let define a range of save slots for display.
  • Added MoveSaveSlot() which renames a savegame.
  • Added "walkarea[]" and "walkbehind[]" global arrays.
  • Global arrays of game objects (Characters, GUIs, etc) are now declared as arrays of object pointers. From the user's perspective this is a mere formality, as working with these arrays will be syntactically same, but this makes it easier for the engine to handle these arrays and objects internally.
  • Removed Object.MergeIntoBackground() function as redundant, and complicating Object's logic.

Engine:

  • AudioChannel.Position and PositionMs no longer return a very large value while skipping cutscene.
  • DeleteSaveSlot() no longer causes highest save to be renamed to fill a gap in saves.

Don't miss a new ags release

NewReleases is sending notifications on new releases.