This is 4.0 Alpha 31.
This update is meant primarily to sync with the recent 3.6.3 Beta, only adds few improvements of its own this time.
Contains all the additions and fixes from 3.6.3 Beta 8 and 3.6.3 Beta 9 (excepts ones related to backwards compatibility).
Own changes:
Editor:
- Added GraphicAnchor and GraphicOffset properties to Characters and Room Objects.
- Optimized operation of rescaling room masks when importing a background of different size, lowering used memory spike.
- Restored applying DefaultMaskResolution setting to new rooms. This was dropped at some point in the past updates, by mistake.
Engine:
- Fixed Character could keep turning around after ordered StopMoving or FaceDirection.
- Fixed engine crashing if user closed the game in the middle of the script execution.