github adventuregamestudio/ags v4.0.0.20
v4.0.0.20 (AGS 4.0 Alpha 24)

pre-releaseone day ago

Contains all the additions and fixes from 3.6.2 Patch 3 and 3.6.3 Beta 1 (excepts ones related to backwards compatibility).

Own changes:

Common:

  • Fixed an ancient mistake where Character's and Object's sprites would be drawn 1 pixel higher than their Y position demands. This affects both how the sprites are positioned in game at runtime and in the Room Editor.

Editor:

  • The "Upgrade Game Wizard" dialog will be now shown if the loaded game must go through noteable modifications when upgrading to the current version.
  • Fixed setting Color property in the editor to 0 makes a black color instead of transparent.
  • Fixed non-latin unicode characters in room and room object/hotspot etc properties getting lost when closing and reloading a room.

Scripting:

  • Support modulus-assignment operator (%=).

Script API:

  • Expanded RepeatStyle with more animation flow styles: eOnceAndReset, eOnceAndBack and eRepeatAlternate. These styles are currently supported in Animate(), MovePath() and WalkPath() commands, and MotionPath struct.

Engine:

  • Fixed buttons with non-clipped text wider than the button itself had a wrong interaction rectangle.
  • Fixed reading saves with walking characters made after 4.0.0.16.
  • Fixed reading saves with overlays made after 4.0.0.18.

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