github adventuregamestudio/ags v4.0.0.14
v4.0.0.14 (AGS 4.0 Alpha 18)

pre-release5 days ago

This is AGS 4.0 Alpha 18.

Contains all the new features and fixes from 3.6.2 Beta 6 (excepts ones related to backwards compatibility).

Own changes:

Common:

  • Color number properties now correspond to the encoded 32-bit ARGB (A8R8G8B8 format).

Editor:

  • In 32-bit game projects you can assign full RGBA color definition, where alpha is optional, and is assumed 255 if not specified. Color value 0 means "transparent" regardless of game's color depth.
    NOTE: color picker currently does not let define alpha, so only opaque colors may be selected using it; but you may still enter RGBA value by hand.

Script API:

  • All existing Color properties now assume full ARGB values (0xAARRGGBB) in 32-bit games. This means that you must specify alpha value when assigning a color number directly, otherwise the game will treat the color as fully transparent.
  • Added Game.GetColorFromRGBA() function that creates a color number for red, green, blue and alpha combination.
  • Added DrawingSurface.BlendMode property that lets define blend mode for primitive drawing operations (line, rectangle, triangle, etc).
  • Added DrawingSurface.SetPixel() function that lets to set a pixel value of specified color, disregarding any surface's drawing settings.

Compiler:

  • Fixed unnecessary warnings about function parameters in function declarations "hiding" global functions of same name. Only report such warnings for function bodies.
  • Fixed incorrect "overflow" error reported for a bitwise left shift operation, when shifting a byte value by 24 bits.

Engine:

  • All color settings in a 32-bit game now respect alpha value, meaning they may be half-transparent. This refers to almost anything that may have a color: texts, GUI backgrounds, DrawingSurface's DrawingColor, and so forth. The exceptions are things that only make sense with opaque color: Tint settings, and screen Fade effects.
  • Fixed Type.GetByName() functions not working again.
  • Fixed loss of precision in sprite rotation, which could cause rotating sprites by a multiple of 90 degrees to cause unexpected shifts of an image by few pixels (regression in 4.0 Alpha).
  • Fixed 32-bit images loaded with DynamicSprite.CreateFromFile() becoming completely transparent (regression since previous 4.0 Alphas).
  • Fixed GUI not redrawing properly by software renderer.

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