github adventuregamestudio/ags v3.6.3.2
v3.6.3 - Beta 2

pre-releaseone day ago

This is 3.6.3 Beta 2

Contains all fixes and additions from 3.6.2 Patch 4

Own changes:

Common:

  • Fixed WFN auto-outline not drawn correctly if font's SizeMultiplier is > 1.

Editor:

  • Fixed "Go to..." dialog in Project Explorer not letting to type multi-digit IDs if any intermediate IDs are missing in the objects list.
  • Fixed Project Explorer's blocking global shortcuts when focused.

Script API:

  • Add eUndefinedFont constant that may be used in certain font properties as a indication that they are not initialized, and engine should go for a default fallback value instead.
  • Dialog.OptionsFont is initialized as eUndefinedFont, meaning that if it's not set, then dialogs should use Game.NormalFont.
  • Add Dialog.OptionsZOrder.
  • Added Dialog.OptionsOverlay that lets access a overlay object which represents dialog options on screen (only returns overlay when the options are displayed).
  • Added Dialog.StartOption() that runs dialog starting with the given option. The option's state (turned off, turned off forever) is disregarded in this case.
  • Added Game.Speed property. Get/SetGameSpeed function is deprecated.
  • Added System.FPS that lets read current real fps.

Engine:

  • Fixed reading plugin data from compressed saves.
  • Fixed debug Time counter jumping back and forth in "infinite fps" mode.

Compatibility:

  • Let restore a save from game_start() in pre-2.7 games.
  • When a Restore/SaveGameDialog() function is called, remember the game's "normal font" value at the moment of a function call, and use it when the dialog is finally shown after the current script end, even if "normal font" setting was changed again in meantime.
  • Don't outline fonts on standard dialogs in pre-2.56 games.
  • Let very narrow labels to still display a 1 character long text in pre-3.6.0 games.
  • In 32-bit games made by AGS 2.* whenever GUI has a background graphic with alpha channel, render all colored (no sprite) child controls as fully transparent; and do not render the GUI's own background and border color too in that case.
  • Allow a non-closed label macro (such as "@overhotspot") in pre-3.5.1 games.
  • In pre-2.62 games Wait(0) should be treated as Wait(1).
  • Don't do infinite loop check in scripts in pre-2.56 games.
  • In pre-3.6.1 games with custom dialog options rendering force options redraw each time a mouse was moved (regardless of user script update instruction) to complement for a change in engine's behavior.
  • Implemented a stub for AudioChannel.SetRoomLocation() variant with 3 parameters, needed for the "Nefasto's Misadventures" game which used a custom engine.
  • Implemented an accidental return value for FaceCharacter() and FaceLocation() functions that they had in 2.* engines; some very old games have used that return value in script.
  • Fixed TTF fonts in pre-3.2.0 games having an incorrect ascender (drawn lower) if the game has a "Fonts anti-aliasing" enabled.
  • Fixed unwanted overhotspot text flicker which may potentially happen in pre-3.6.0 games.
  • Fixed room object sorting order for the games made between 3.3.0 and 3.4.0 editors. They have had a mistake which unfortunately affected how objects with the identical baseline will be sorted among themselves.
  • Fixed textual overlay heights in 3.6.0-3.6.1 games which fonts have incorrectly reported sizes.
  • Fixed various broken dialog option metrics in older games, caused by the changes in the new engine.
  • Fixed text window area width being slightly different in older games.

Installer:

  • Fixed appID for 3.6.3 (forgot to do that when the Beta 1 was released).

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