github adventuregamestudio/ags v3.6.3.15
v3.6.3.15 - RC4

pre-release4 hours ago

This is 3.6.3 RC4.

Common:

  • Rooms now save their background images using max Deflate compression.

Editor:

  • In General Settings added "Custom error text" setting that lets assign a custom message text which is displayed when the running game quits with error (this works with normal errors only, not "unhandled exception" crashes).
  • Fixed that a message box is shown on successful save/compile even if preferences say "show only if warning/error" or "never". (Regression since the last RC)

Compiler:

  • Fixed forward struct declarations. They could cause obscure mistakes sometimes.

Engine:

  • Dialog.Start() and StartOption() commands now allow to restart same dialog, when called from its own script. In this case Dialog.Start() results in replaying the dialog's starting section. goto-dialog has the same effect (if same dialog's number is used).
  • If game has "Custom error text" set, the engine will now display this text when quitting with error popup, instead of using standard message. (The error specifics will still be displayed as usual, including script location and other details.)
  • Fixed Buttons switching to their "MouseOver" graphic when mouse cursor hovers them, even though their parent GUI is overlayed by another, clickable GUI.
  • Fixed Character and Object Animate() command were starting animation even if object is disabled. This could lead to infinite game freeze if the Animate() was called with eBlock parameter.
  • Fixed that after restoring a save with less number of objects (of any type), accessing these objects in script would lead to a script error.
  • Fixed SizeMultiplier font's parameter lost value when assigning font overrides from translation. (Regression since the last RC)

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