github adventuregamestudio/ags v3.6.3.13
v3.6.3.12 - RC2

pre-release4 hours ago

This is 3.6.3 RC2.

Contains all fixes from 3.6.2 Patch 11.

Own changes:

Editor:

  • Throughout the Editor context menus now can be opened with "Menu" key on your keyboard, as well as Shift+F10 combination.
  • Fixed Editor crashing on launch when there's a game with a very long name present in "Recent Games" list.
  • Fixed Room's navigation bar to not close the dropdown list whenever the mouse cursor hovers another item on the horizontal list.
  • Fixed Project Tree and View Selection tree controls flickering when being hovered over by a mouse cursor.
  • Fixed incorrect view's preview behavior on the Character pane.

Script API:

  • Added "HitTestOptions" parameter to Game.GetLocationName() and GetLocationType() functions.
  • Added Added Character.Turning readonly property that tells whether character is currently turning.
  • For Game.SimulateKeyPress() added optional "mod" parameter that lets specify modifier keys simulated alongside the main key.
  • Added Mouse.Enabled property that lets completely disable mouse input in the game.
  • Added Speech.AlwaysWaitForText property that forces speech text to remain on screen until its "read time" has passed in text+voice mode.
  • Added Speech.OverlayZOrder property that sets default z-order value for all the future blocking speech overlays (text & portrait).

Engine:

  • Loading translation in game will also switch speech text's and dialog option's alignment setting depending on the translation's text direction setting (LTR or RTL).
  • Write dialog option text into saves only if it was changed in script. This allows to modify the option texts in game and not have this update lost when an older save is restored.
  • Added "alwayswaittext" and "speechmode" config options to "access" (accessibility) section.
  • Renamed "dialog_opt_text_direction" config option to "dialog_opt_text_alignment" (found in "overrride_behavior" section).
  • Fixed translation's font override not being parsed in certain case.
  • Fixed crash occuring when a font override from translation is referencing a wrong base font.
  • Fixed positioning of the right-aligned dialog options.
  • Fixed incorrect reading of old-style dialog lines in old games.
  • Fixed loop range limit used when selecting a suitable loop after changing to another normal view or unlocking a temporary view. Previously, it seems, it used full range of loops in the current normal view, now it should use only first 4 or 8 standard standing loops (depending on "use diagonal loops" setting).
  • Fixed audio queue being reset when restoring a save.

WinSetup:

  • Added "Speech mode" and "Always wait for text" options to "Accessibility" tab.

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