github adventuregamestudio/ags v3.6.2.17
v3.6.2 - P7 (3.6.2.17)

10 hours ago

This is a 3.6.2 Patch 7.

Editor:

  • Restore AutoComplete showing static struct members for the struct's instances. Static members were supposed to be shown for instances too, unless they are tagged by $AUTOCOMPLETESTATICONLY$ marker in script. (Broken in earlier 3.6.2 patches)
  • Fixed bad file created when the new room template is overwriting existing one.
  • Fixed editor was not loading any script changes done externally when compiling the game.
  • Fixed Mouse Cursors having "Character" as a type name displayed in the property grid's title.

Engine:

  • Try initialize a "dummy" audio driver if other known drivers failed. This will not make player hear anything, but prevents typical script errors which might occur when the audio playback is not created.
  • Optimize DynamicSprite.ChangeCanvasSize() and Crop() functions to not recreate a bitmap in case the sprite's size does not actually change.
  • Improved "--loadsavedgame" command-line option. Allow to pass a save slot number instead of a exact file name as an argument, and try to find the file both in the game's own directory and saves folder.
  • Fixed SetRestartPoint() was writing a save immediately instead of waiting until the current script ends, as it should. (Regression in 3.6.2)
  • Fixed a error in the engine if there was any blocking action run in game_start(). (Regression since one of the previous 3.6.2 updates)
  • Fixed character, who was facing a diagonal loop, unexpectedly switching to an orthogonal loop after idle animation, if the idle view has only 1 frame in its diagonal loops.
  • Fixed a rare case when a character would interrupt its continuous idle animation when commanded to walk, even though no actual walk takes place, because the character is either at destination or too close to destination for making a step.
  • Fixed engine was printing "character stop moving" into the log unnecessarily in some cases.
  • Fixed DynamicSprite.Crop() was letting to "crop" to an invalid region of a source image.

Compatibility:

  • In pre-3.6.2 games don't snap a character to a walkable area if it stopped moving while turning on a spot. This behavior was accidentally required in some very old games to keep character positions correct.

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