This is a 3.6.2 Patch 6.
Editor:
- Save last size and position of the "Sprite Import" dialog.
- Fixed potential memory corruption occuring when importing 4-bit sprites of odd sizes.
- Fixed minor visual mismatches in GUI previews occuring for high-res games.
- Fixed Font's ProjectFilename property value having two dots before extension.
Engine:
- Support "--audiodriver" command line argument for explicitly selecting an audio driver.
- Support "--script-log" command line argument, which creates a script execution log.
- Fixed SetTextOverlay() script function ignoring new position parameters.
- Fixed default Slider's handle drawn with 1 pixel offset mistake. (Regression after Patch 5)
- Fixed multiline dialog options having unnecessary indentation at new lines in case there's already an indentation after option numbering or a "bullet" graphic.
- Fixed extra black frame displayed after a OGV playback. (Regression since one of the earlier patches)
WinSetup:
- Do not show "Accessibility" tab if all the option groups have been disabled by the default game config.