github adventuregamestudio/ags v3.6.1.9
v3.6.1 - Beta 10

latest releases: v4.0.0.6, v3.6.1.25, v4.0.0.5...
pre-release9 months ago

Changes in 3.6.1 - Beta 10

Editor:

  • "Goto Definition" command in script will now work for most of the game entities too, such as Characters, GUIs, and so forth. In that case it will find a game's entity and open a respective editor panel for it. This still does not work for some types, such as Room objects, and Views.
  • Added main menu commands for opening a Project folder and Compiled folder.
  • For script's tabs added a context menu command for opening this script's location.
  • Added "Scale Character sprite offsets" property to General Settings. This property refers to scaling of Character.z and sprite offsets added by LockViewOffset script command.
  • Config will now be saved in UTF-8, letting to support setup program's title text in unicode.
  • Fixed GUI editor could display selection rectangle from a different GUI editor pane, if two or more are displayed on screen at the same time.
  • Fixed Editor could miss some of the files when cleaning up old compiled files after the Game's Filename property is changed.

Engine:

  • Characters will now have their graphic offsets, set by Character.z property and LockViewOffset() function, scaled along with the character's own scaling. This is done so long as the respective game option is enabled in the General Settings.
  • Allow to change Character's move speed while its moving.
  • When Character is ordered a new move command while already moving, the engine will try to make a smooth transition between old and new moving without a delay.
  • Engine will now skip blocking Character.Say commands instantly while skipping a cutscene.
  • Fixed buttons on a non-clickable GUI were still changing to "mouse over" graphic under cursor.
  • Deprecated in-game "console", as practically useless.
  • Fixed Characters may be seemingly "walking in place" for some time when arriving at destination.
  • Fixed speech portraits not animating (regression since 3.6.1 Beta 8)
  • Fixed "Before fade-in" event could be called recursively under some peculiar conditions (this is a regression since 3.6.0).
  • Fixed button click not registered if it has been made not visible and visible again during a single game frame (this is a regression since 3.6.0).

Compatibility:

  • Fixed a "New Room" command in old-style dialog scripts was preventing "First time Enter room" event to be called.

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