Changes in 3.6.1 - Beta 5
Editor:
- Support '\n' linebreak character in the Label's Text and potentially other text properties.
Script API:
- Added static File.ResolvePath() and File.Path attribute.
Engine:
- Fixed IsSpeechVoxAvailable() returning positive result if run from IDE and Speech folder is empty.
- Fixed speech and messages were skipped by modifiers and other special keys (Ctrl, Alt, etc). (regression since 3.6.0)
- Fixed engine crash when trying to render a non-32bit sprite (regression since Beta 4).
- Fixed ListBox.FillSaveGameList() fills the items in a wrong order (regression since Beta 4).
- Fixed File.Open() fails if no location token is present in a path (regression since Beta 4).
- Fixed walkable area 0's scaling is completely ignored by characters and objects (regression since Beta 4).
Plugin API:
- Added IAGSEngine.ResolveFilePath() method, which resolves a script path (with location tokens) into a proper system filepath.