This is a 3.6.1 Patch 13.
Editor:
- Fixed minor visual mismatches in GUI previews occuring for high-res games.
- Fixed Callstack panel not getting cleared when the game is shutdown, and clicking on its items could bring Editor into the wrong state.
Engine:
- Fixed default Slider's handle drawn with 1 pixel offset mistake. (Regression after Patch 12)
- Fixed Slider unexpectedly increasing MaxValue by 1 if it was assigned equal to MinValue.
- Fixed multiline dialog options having unnecessary indentation at new lines in case there's already an indentation after option numbering or a "bullet" graphic.
- Fixed Character's speech text's behavior being modified by a non-blocking voice clip run by a Game.PlayVoiceClip() call.
- Fixed Game.PlayVoiceClip() not supporting narrator's voice.
- Fixed SetTextOverlay() script function ignoring new position parameters.