This is a 3.6.1 Patch 11.
Editor:
- Clear output panels when loading a different project.
Engine:
- Fixed engine could run scheduled previous room's event after changing to a different room.
This could happen, for example, if the room was changed in "on_event" with eEventEnterRoomAfterFadein; in such case a previously scheduled "After Fade-in" would run before proper "Before Fade-in" of the new room. - Fixed in 8-bit games Fade effect did not having a frame delay (was passing instantly).
Compatibility:
- Fixed certain old 8-bit games (like "Trilby's Notes") did not recover after the FadeOut() script command.