github adventuregamestudio/ags v3.6.1.26
v3.6.1 - P4 (3.6.1.26)

latest releases: v4.0.0.10, 4.0.0.10, v3.6.2.2...
4 months ago

This is a 3.6.1 Patch 4.

Editor:

  • Fixed extracting templates with very large files inside would cause "Out of memory" error.
  • Fixed crash occuring when trying to import a non-existant GIF frame during Sprite Import.
  • Fixed potential mistake with sprite transparency occuring when importing a 8-bit sprite into 16/32-bit game.

Compiler:

  • Fixed "\t" (and few other less common escaped chars) not handled properly when they are inside string literals.
  • Fixed a crash in compiler occuring if user script defined a variadic function.
    (User-defined variadic functions are not properly usable at the moment, but this at least prevents an unhandled exception.)

Scripting:

  • Declare "UNICODE" macro for scripts if game is made in unicode mode.

Script API:

  • Added a number of missing OPT_* constants used with Get/SetGameOption functions.

Engine:

  • Fixed setting Screen.AutoSizeViewportOnRoomLoad to false in "game_start" could cause primary viewport and camera become initialized with zero width and height.
  • Fixed setting camera's size in "game_start" would unexpectedly get camera clamped to 320x200.
  • Fixed number of mistakes in Text Parser occuring when handling "multiwords".

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