github adventuregamestudio/ags v3.6.1.25
v3.6.1 - P3 (3.6.1.25)

latest release: v4.0.0.6
22 days ago

This is a 3.6.1 Patch 3.

Editor:

  • Fixed that after deleting a View's frame editor did not select next frame (regression in 3.6.1).
  • Fixed "Delete last loop" button not appearing in the View Editor if the view is filled using "Assign sprites to view" command from the Sprite Manager.

Engine:

  • Implemented an alternate solution for rendering "bad" TTF fonts that does not increase their loading times (after previous patch 2).
  • Allow scene render during "load room" event if the last room transition was "Instant".
    This has to be done because number of games used this event for custom transitions.
  • For games compiled in "Debug" mode "warnings.log" file will be written in "savegame dir" on platforms where modifying game directory is forbidden in principle (OSX, iOS, Android, Web).
  • Fixed System.Log() was registered for plugins using a wrong argument list.

Compatibility:

  • Fixed loading of 3.5.0 saves (broken in 3.6.1).

Windows:

  • Fixed disk space check was testing space in the current directory instead of the save game location.

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