This is a 3.6.1 Patch 3.
Editor:
- Fixed that after deleting a View's frame editor did not select next frame (regression in 3.6.1).
- Fixed "Delete last loop" button not appearing in the View Editor if the view is filled using "Assign sprites to view" command from the Sprite Manager.
Engine:
- Implemented an alternate solution for rendering "bad" TTF fonts that does not increase their loading times (after previous patch 2).
- Allow scene render during "load room" event if the last room transition was "Instant".
This has to be done because number of games used this event for custom transitions. - For games compiled in "Debug" mode "warnings.log" file will be written in "savegame dir" on platforms where modifying game directory is forbidden in principle (OSX, iOS, Android, Web).
- Fixed System.Log() was registered for plugins using a wrong argument list.
Compatibility:
- Fixed loading of 3.5.0 saves (broken in 3.6.1).
Windows:
- Fixed disk space check was testing space in the current directory instead of the save game location.