github adventuregamestudio/ags v3.6.1.23
v3.6.1 - P1 (3.6.1.23)

21 days ago

This is a 3.6.1 Patch 1. Unfortunately there was a serious problem found soon after 3.6.1 release announcement, releated to dynamic sprites (see below). This patch aims to fix that, and also fixes few less critical regressions.

Editor:

  • Fixed View's frame preview sometimes drawn incorrectly, in case of certain panel sizes.
  • Fixed folding in the script editor not working correctly if there's a commented closing bracket ("//}") inside this code section.
  • Fixed Editor sometimes failing to update game exe's file information and/or icons, if user was importing any sprites during this working session.

Engine:

  • Fixed room objects not updating under Direct3D/OpenGL renderer, if they were assigned a dynamic sprite, then that sprite was deleted, and a new one assigned with coincidentally same ID.
  • Fixed room objects not updating under Software renderer, if they were assigned a dynamic sprite, and that sprite was modified while object was not visible on screen.
  • Fixed inventory cursor's crosshair not displayed (when enabled in game settings).

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