github adventuregamestudio/ags v3.6.1.21
v3.6.1 - RC6

latest releases: v4.0.0.10, 4.0.0.10, v3.6.2.2...
pre-release8 months ago

This update fixes a number of regressions found in 3.6.1, and few more minor things.

Editor:

  • Fixed Log Panel could not be shown again using menu command if it was closed by pressing "x" button.

Engine:

  • Removed "supersampling" option from OpenGL renderer for now, as it's not consistent with the other renderers and not maintained properly.
  • Allow game to call DynamicSprite.CreateFromDrawingSurface() and CreateFromBackground() with zero or negative size, clamping it to 1x1, in consistency with Create().
  • Fixed Software render crashes if rendering in "game_start" script (for instance, if there's a call to Display).
  • Fixed some TextBox keys were still tested while interface is disabled.
  • Fixed old-style InventoryScreen dialog not letting to select an item.
  • Fixed mouse cursor being visible during fade-out and fade-in transitions (this applies to texture-based renderers, Software renderer historically displays a cursor during fade-out, and that cannot be fixed easily at the moment).
  • Fixed room objects and characters not drawn in correct positions if FadeIn() command was called in "room load" event.
  • Fixed Crossfade and Dissolve transitions not rendering correctly in old-style letterboxed games.
  • Fixed one extra frame drawn before Crossfade or Dissolve fade-in starts, causing a room to "blink".
  • Fixed couple of potential crashes occuring during render after RunAGSGame() command.
  • Fixed unnecessary warning about "dynamic sprite not deleted" displayed on exit for sprites generated by textual overlays.
  • Fixed IAGSEngine.SimulateMouseClick() in plugin api causing stack overflow due to infinite recursion.
  • Fixed old-style letterbox viewport getting broken after loading an old pre-3.5.0 save.

Android:

  • In AGS Player removed currently unused "Super sampling" and "Drop video frames" preference settings.

Winsetup:

  • Added config option to disable fullscreen mode selection.
  • Fixed "graphics filter" option not displaying a correct initial selection.

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