github adventuregamestudio/ags v3.6.1.19
v3.6.1 - RC4

latest releases: v4.0.0.10, 4.0.0.10, v3.6.2.2...
pre-release9 months ago

Editor:

  • Fixed "Auto-number speech lines" and "Create voice acting script" operations failing if a Character's name contains underscore.

Compiler:

  • Fixed escaped character literals not being parsed correctly. This makes character literals like '\n' and '\t' actually work in script.

Engine:

  • When Texture Cache is comparable in capacity to the Sprite Cache, the engine will skip storing raw sprites in the cache when creating textures from them, in order to avoid meaningless duplicate memory usage.
  • Ensure that when Overlays have identical ZOrder they will be sorted in the order of their creation. Besides convenience, this is also meant to restore historical behavior from before Overlay.ZOrder property was introduced.
  • Improved OpenGL texture management, which should result in less system and video memory spent on sprite textures.
  • Fixed OpenGL renderer causing scaled sprites to have colored outlines sometimes while using Linear filter.

Windows:

  • 32-bit Windows engine is now built as "large address aware" program, which will allow it to use up to 3 GB of RAM on 32-bit systems and 4 GB of RAM on 64-bit systems (was 2 GB previously).

WinSetup:

  • Added options to disable particular graphic drivers and graphic driver selection.

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