Engine:
- Updated to SDL 2.28.5 and SDL_Sound 2.0.3+.
- Display critical alerts as message boxes on all platforms that support that (unless engine is run with "--no-message-box" parameter).
- Fixed failing comparison between character[] script array's element and a Character* pointer (regression since the recent 3.6.1 RC).
iOS:
- Fixed some game elements could potentially be rendered incorrectly in "Render in screen resolution" mode.