Common features:
- Removed length limits for: Game name, savegame folder, Character's script name and regular name (description), Inventory item's name (description), Mouse cursor's script name, Audioclip's script name.
Editor:
- For non-Windows build targets Editor will fix config containing Direct3D graphics driver option and set OpenGL instead.
- Fixed sprites may get wrong transparency settings after "Crop sprite edges" operation.
- Fixed deleting collapsed "region" in script would sometimes lead to portion of the script undeleted but staying invisible.
- (Possibly) Fixed a "Index out of range" exception in Script editor, related to the "script location" drop-down list, which could occur at random circumstances while working with the script, and any Color Theme is enabled.
Engine:
- Print some info about memory usage when reporting a "Out of memory" error.
- Fixed Display and Say commands treating the second met "&" sign as a voice-over token too (they must only check the first one in string).
- Fixed
@GAMENAME@
label was not updated if Game.Name got changed in script. - Fixed a crash when switching to a cursor mode which has no sprite assigned (regression in previous Beta).
Engine Plugin API:
- Expanded IAGSStream interface, which was added in previous Beta.
iOS:
- Updated port for 3.6.*.
Windows:
- Fixed a rare bug when the Windows engine could fail loading the game for no good reason. This error is related to a bug in Windows SDK 8.1.