github adventuregamestudio/ags v3.6.1.14
v3.6.1 - Beta 15

latest releases: v4.0.0.10, 4.0.0.10, v3.6.2.2...
pre-release10 months ago

Common features:

  • Removed length limits for: Game name, savegame folder, Character's script name and regular name (description), Inventory item's name (description), Mouse cursor's script name, Audioclip's script name.

Editor:

  • For non-Windows build targets Editor will fix config containing Direct3D graphics driver option and set OpenGL instead.
  • Fixed sprites may get wrong transparency settings after "Crop sprite edges" operation.
  • Fixed deleting collapsed "region" in script would sometimes lead to portion of the script undeleted but staying invisible.
  • (Possibly) Fixed a "Index out of range" exception in Script editor, related to the "script location" drop-down list, which could occur at random circumstances while working with the script, and any Color Theme is enabled.

Engine:

  • Print some info about memory usage when reporting a "Out of memory" error.
  • Fixed Display and Say commands treating the second met "&" sign as a voice-over token too (they must only check the first one in string).
  • Fixed @GAMENAME@ label was not updated if Game.Name got changed in script.
  • Fixed a crash when switching to a cursor mode which has no sprite assigned (regression in previous Beta).

Engine Plugin API:

  • Expanded IAGSStream interface, which was added in previous Beta.

iOS:

  • Updated port for 3.6.*.

Windows:

  • Fixed a rare bug when the Windows engine could fail loading the game for no good reason. This error is related to a bug in Windows SDK 8.1.

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