github adventuregamestudio/ags v3.6.1.1
v3.6.1 - Beta 2

latest releases: v4.0.0.10, 4.0.0.10, v3.6.2.2...
pre-release17 months ago

Changes in 3.6.1 - Beta 2

Contains all the fixes from the recent 3.6.0 - Patch 2.
Few other minor fixes were made. Backported a group of UI improvements from ags4 branch (forgot to do this much earlier); + couple of simple but convenient script events.

Editor:

  • Improved Room Editor controls:
    Added free panning mode done by holding the middle mouse button, or alternatively - by holding Space + LMB.
    Mouse Wheel without key modifiers scrolls the room vertically; Shift + Mouse Wheel scrolls the room horizontally.
    Zoom is done by Ctrl + Mouse Wheel and room now zooms towards or outwards the cursor position.
  • In Room Editor the context menu is now displayed by RMB, or Shift + RMB while editing masks.
    The individual room mode menu is merged with the "copy coordinates" command when shown.
  • Reimplemented multiple sprites properties edit in the Sprite Manager. This ability was dropped in 3.5.0 unintentionally.
  • Added "Leave room after fade-out" event to Rooms (script function called "Unload" by default).

Script API:

  • Implemented Room's "After fade-out" event.
  • Added eEventLeaveRoomAfterFadeout event for the global "on_event".
  • Added eEventGameSaved event which runs after game was saved.

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