Changes in 3.6.1 - Beta 2
Contains all the fixes from the recent 3.6.0 - Patch 2.
Few other minor fixes were made. Backported a group of UI improvements from ags4 branch (forgot to do this much earlier); + couple of simple but convenient script events.
Editor:
- Improved Room Editor controls:
Added free panning mode done by holding the middle mouse button, or alternatively - by holding Space + LMB.
Mouse Wheel without key modifiers scrolls the room vertically; Shift + Mouse Wheel scrolls the room horizontally.
Zoom is done by Ctrl + Mouse Wheel and room now zooms towards or outwards the cursor position. - In Room Editor the context menu is now displayed by RMB, or Shift + RMB while editing masks.
The individual room mode menu is merged with the "copy coordinates" command when shown. - Reimplemented multiple sprites properties edit in the Sprite Manager. This ability was dropped in 3.5.0 unintentionally.
- Added "Leave room after fade-out" event to Rooms (script function called "Unload" by default).
Script API:
- Implemented Room's "After fade-out" event.
- Added eEventLeaveRoomAfterFadeout event for the global "on_event".
- Added eEventGameSaved event which runs after game was saved.