Editor:
- Fixed command "Crop sprite edges" in the Sprite Manager would copy import settings from the completely unrelated sprite onto the cropped one.
Engine:
- Fixed
@GAMENAME@
label not updating if Game.Name property is changed at runtime. - Fixed System.ColorDepth was reporting a final display resolution, while it should report game's native resolution for historical reasons.
Compatibility:
- Fixed "upscale" mode not working for "default" game resolution in pre-3.1 games (the hidden meaning of "default" is 320x200 also).
Windows:
- Fixed a rare bug when the Windows engine could fail loading the game for no good reason.
This error is related to a bug in Windows SDK 8.1.