github adventuregamestudio/ags v3.6.0.49
v3.6.0 - P2 (3.6.0.49)

latest releases: v4.0.0.6, v3.6.1.25, v4.0.0.5...
13 months ago

This is a 3.6.0 Patch 2.

Common:

  • Fixed a TTF font could cause a crash in the Editor or the Engine if the font renderer tries to draw a letter with higher number than the highest glyph number in the font.

Editor:

  • Added "Restore all sprites..." command to the Sprite Manager's context menu (this duplicates the "File -> Recreate sprite file" menu command added previously).
  • Refresh Sprite Manager after fully recreating a sprite file.
  • Sprites will now hide their "Resolution" property if the game settings have "Allow relative asset resolutions" disabled. This is to avoid user's misuse of this property.
  • Fixed a minor memory leak occuring when editing a tree item's label in Project Explorer.

Engine:

  • Engine will now find and load plugins in the game dir when run from a different location.
  • Fixed crash occuring if Character was told to FaceLocation while "Turn to face" game setting is enabled, and character's View does not have enough loops.
  • Fixed Character resetting current non-blocking animation if it was ordered to Move, as soon as it arrives at destination.
  • Fixed crash occuring if a GUI button was somehow set a negative NormalImage number.
  • Fixed "bad script stack" error could be sometimes displayed if the game was aborted in the middle of running a script.

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