An Alpha build of a 3.6.0, for public test.
Common:
- Rised number of script audio channels to 16 (was 8);
Editor:
- exposed Character.IdleDelay property for users (previously only settable using a script function);
- Line numbers in the Dialog script editor;
- Line and cursor position in script are printed on the status bar.
Script API:
- AudioChannel.Pause(), Resume() and IsPaused readonly property.
Engine:
--user-conf-dir <path>
command supersedes--localuserconf
, letting to read/write user config file in an arbitrary location;- path related config options, such as
--shared-data-dir
,--user-data-dir
,--user-conf-dir
support$GAMENAME$
token in path which is resolved to the game's title. The potential use case is to let user set up an absolute path leading to a location they want to store saves and other files in. In such case they might also need to have subdirs per each game there. - process idle view's timer based on actual game speed rather than hardcoded 40 fps