github adventuregamestudio/ags v.3.6.0.9
v.3.6.0.9 - Alpha 10

latest releases: v4.0.0.10, 4.0.0.10, v3.6.2.2...
pre-release3 years ago

An Alpha build of a 3.6.0, for public test.

Common:

  • Rised number of script audio channels to 16 (was 8);

Editor:

  • exposed Character.IdleDelay property for users (previously only settable using a script function);
  • Line numbers in the Dialog script editor;
  • Line and cursor position in script are printed on the status bar.

Script API:

  • AudioChannel.Pause(), Resume() and IsPaused readonly property.

Engine:

  • --user-conf-dir <path> command supersedes --localuserconf, letting to read/write user config file in an arbitrary location;
  • path related config options, such as --shared-data-dir, --user-data-dir, --user-conf-dir support $GAMENAME$ token in path which is resolved to the game's title. The potential use case is to let user set up an absolute path leading to a location they want to store saves and other files in. In such case they might also need to have subdirs per each game there.
  • process idle view's timer based on actual game speed rather than hardcoded 40 fps

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