github adventuregamestudio/ags v.3.6.0.7
v.3.6.0.7 - Alpha 8

latest releases: v3.6.1.24, v3.6.1.23, v3.6.1.22...
pre-release2 years ago

An Alpha build of a SDL2-based engine, for public test.

Editor:

  • Zoom function in the sprite browser and support drag&drop image files from the system explorer.
  • Support packing custom files into the game.

Engine:

  • Made software renderer drawing 8-bit and 16-bit games in their native colour again; 256-colour games now work correctly in SDL2 version.
  • Fixed AudioClip.Play() returning success even when the audio system failed to load the sound.

Script API:

  • All functions accepting filepath parameters now support "$DATA$" which reads files via the game's asset manager.
  • Added functions for getting drawing surfaces of room masks, so that they may be changed dynamically at runtime.
  • Added readonly Overlay.Width and Overlay.Height which let you read overlay's image size.
  • Added AudioClip.PlayOnChannel() - a lower-level playback start that skips channel search and rule check.

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