github adventuregamestudio/ags v.3.6.0.48
v.3.6.0 - P1 (3.6.0.48)

latest releases: v4.0.0.10, 4.0.0.10, v3.6.2.2...
18 months ago

This is a 3.6.0 Patch 1.

Editor:

  • Fixed room's deprecated setting LegacyMusicVolumeAdjustment not applied correctly.

Engine:

  • Fixed Room Objects whose dynamic sprite was deleted in "leave room" event becoming invisible during fade-out transition. Logically this has to happen, but historically they kept displaying until the transition end, so we restored this behavior for compatibility, and simply because there's no "after fade-out" event in the engine yet to delete these sprites.
  • Fixed Game.StopAudio() fails to remove queued clips if no particular audio type id is requested.
  • Fixed performance regression in the script related to long loops (regression in 3.6.0).
  • Fixed memory leak occuring when printing text in Right-to-left mode (regression in 3.6.0).
  • Fixed rare mistake during text wrapping which may occur if a Unicode text is cut in the middle of the word.
  • Fixed playing certain WAVs caused game to freeze forever on exit.

Compatibility:

  • Fixed frame-linked sounds not playing in the games made before 3.6.0.
  • Allow game to call DynamicSprite.Create() with negative size, clamping it to 1x1.

Templates:

  • In Sierra-style template fixed "mouse over" graphic for the "Load" icon.

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