Engine:
- Fixed touch-to-mouse emulation not working at all on certain devices (for example: iOS Safari).
- Fixed touch-to-mouse emulation had mistakes when interacting with the game GUI controls.
- Fixed D3D9/OGL renderers could crash during a crossfade transition (under certain circumstances).
- Fixed clips scheduled with
AudioClip.PlayQueued()
are started with a noticeable gap between clips.