Editor:
- Fixed "export sprites" command run with an option to export sprites with absolute source paths.
Engine:
- Fixed that
Animate
command did not work for room objects with ID >= 100. - Fixed
SimulateKeyPress
command could break some engine mod-key combinations (such as alt+ctrl for mouse lock, and so forth). - Fixed initial positioning of a game window on desktop.
- Restored
--gfxfilter
command arg support for explicit scaling multipliers.
Templates:
- Updated to the latest project format.
- Fixed Sierra-style template relied on a human text on a button for switching voice modes (this could break if you change the text, or use a translation).