github adventuregamestudio/ags v.3.6.0.43
v.3.6.0.43 - RC 8

latest releases: v4.0.0.10, 4.0.0.10, v3.6.2.2...
pre-release21 months ago

3.6.0 RC8.

Editor:

  • In sprite manager's context menu added (restored) command "Replace sprite using previous files". Also made "previous file" remembered consistently whenever a sprite is imported or replaced.
  • In sprite manager's "export all" dialog added "reset tile settings" option.
  • Fixed program crash occuring on sprite's import if failed to open a source file for any reason.
  • Fixed crash occuring when user was trying to set breakpoint on the very last line in script.

Engine:

  • Support for switching vertical sync at runtime with Direct3D/OpenGL renderers. Also enable vsync in windowed mode too.
  • Restored vsync support in Software renderer (was temporarily disabled in 3.6.0 after porting the engine to SDL2).

Web/Emscripten:

  • Support persistent game saves (will remain on disk after game is closed).
  • Added a ui control for clearing persistent files.
  • Added a ui control for switching to fullscreen. Properly support switch to fullscreen mode.
  • Use consistent version of Freetype lib, so that the game fonts are displayed similarly to other ports.
  • Show game alerts as message popups in browser.
  • Fixed suspending the game when alt+tabbing from the browser.

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