github adventuregamestudio/ags v.3.6.0.34
v.3.6.0.34 - Beta 14

latest releases: v3.6.1.23, v3.6.1.22, v3.6.0.58...
pre-release20 months ago

3.6.0 Beta release, for public test.

Editor:

  • Fixed importing SCI fonts.

Script API:

  • Extended Screen.ScreenToRoomPoint() with an optional "restrictToViewport" argument, which lets to choose whether tests over empty place result in conversion through the default viewport or a null pointer.

Engine:

  • Fixed ShakeScreen does not work with Software renderer.
  • Fixed audio may fail to initialize, if game's config has one driver set, while SDL_AUDIODRIVER enviroment variable has another.
  • Fixed MP3 clips do not stop at the end (nor rewind), and continue to play next MP3 files found in a audio.vox.
  • Fixed loading pre-2.55 games (2.50 - 2.54 to be precise, as the current engine still cannot load anything earlier than 2.5).
  • Fixed on_key_press callback causing errors in some very old games (probably pre-2.6.0).
  • Fixed restoring legacy savegame format.

Compatibility:

  • Support Label.TextAlignment with legacy alignment constants for pre-3.5.0 games made with the custom engine from "Clifftop Games".
  • Support native resolution hack for games made with "Clifftop Games" custom engine, where 640x400 games are run as 640x360.

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