github adventuregamestudio/ags v.3.6.0.32
v.3.6.0.32 - Beta 12

latest releases: v4.0.0.10, 4.0.0.10, v3.6.2.2...
pre-release2 years ago

3.6.0 Beta release, for public test.

Editor:

  • Fixed "Goto Definition" not working for Enums and Defines (macros).

Script API:

  • Added AudioChannel.SeekMs(), complementing PositionMs (as the Seek() function interprets position differently depending on the audio format).
  • PlayVideo() now supports an option to play both game's and video's audio track simultaneously.

Engine:

  • Added SpriteFont plugin to the list of builtins, for ports that use ones. SpriteFont plugin is updated to support custom "Clifftop Games" font variants.
  • Added "--background" command line option which forces the game to continue running when in background (aka multitasking mode).
  • Fixed AudioChannel.Position/PositionMs could show doubled values for short repeating clips.
  • Fixed AudioChannel.Seek and Position are not working correctly for WAV clips (still not working for MOD and MIDI clips).

Engine Plugin API:

  • Added IAGSEngine::GetGameInfo() function which returns information about the game, such as its title and GUID.
  • Added new render callback AGSE_POSTROOMDRAW, for handling drawing inside the room above all room objects.
  • Added IAGSFontRenderer2 interface, expanding the original font renderer interface, improving font plugins support.
  • Added ReplaceFontRenderer2() and NotifyFontUpdated() functions.

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