github adventuregamestudio/ags v.3.6.0.30
v.3.6.0.30 - Beta 10

latest releases: v4.0.0.10, 4.0.0.10, v3.6.2.2...
pre-release2 years ago

3.6.0 Beta release, for public test.

Editor:

  • Editor no longer errors and fails when opening a game project with some script files missing.
  • Fixed editor displaying unhandled exception if the script which user is trying to open was missing. Instead it will now open a blank script.
  • Fixed a recently imported sprite could be displayed incorrectly scaled up in the room editor for high-resolution games, if the "Allow relative asset resolutions" was enabled in General Settings, and the sprite 0 had "Resolution" property set to "Low".
  • Fixed script autocomplete for function calls was mistreating commas in strings and inline comments as if they were separating actual parameters.
  • Fixed script autocomplete was not displaying members of extended structs if the parent struct was declared in another header.
  • Fixed script autocomplete was not working for enum names.
  • Fixed structs and enums were not highlighted if declared inside a script's body.
  • Fixed crash in TextWindow GUI preview.

Engine:

  • Fixed AGS_EngineInitGfx plugin callback was not called during OpenGL renderer initialization.
  • Fixed ListBox.RowCount reporting 0 if called before the control was displayed once.
  • Fixed ListBox was trying to draw double border (in hi-res games) outside of the control's clipping rectangle.
  • Fixed Slider's handle not reacting to mouse clicks when partially outside the slider's box.

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