github adventuregamestudio/ags v.3.6.0.23
v.3.6.0.23 - Beta 3

latest releases: v4.0.0.10, 4.0.0.10, v3.6.2.2...
pre-release2 years ago

3.6.0 Beta release, for public test.

Common:

  • Discontinued "Windows Game Explorer" support in both Editor and Engine.

Editor:

  • Editor will now create an empty sprite file if one is missing in the game project. Any existing sprite descriptions in the project will be kept, letting user to reimport these from sources.
  • Added "File -> Restore all sprites from sources" menu command.
  • Added "Apply" button on editor's Preferences dialog.
  • Fixed blank rooms not assigned a default mask resolution.

Script API:

  • Added GUIControl.Transparency property.
  • Made Overlay.Width and Height properties settable, that let you freely scale existing Overlay.
  • Added readonly Overlay.GraphicWidth and GraphicHeight properties that let read original overlay's graphic size (in exchange for Overlay.Width and Height).

Engine:

  • Engine now renders GUI controls as separate textures when using hardware accelerated renderers. This may significantly improve perfomance in the high-resolution games and games with large number of GUI elements on screen.
  • Fixed on_key_press not called sometimes.
  • Fixed special engine key combos not working if the new style key handling was on.
  • Fixed non-clickable controls stealing mouse clicks.
  • Fixed ListBox items drawn over scrollbar in gui clipping mode.
  • Fixed TextBox duplicating letter input.
  • Fixed 16-bit sprite pixel corruption in 32-bit games.

Linux:

  • Fixed engine failing to find game data in paths other than current working dir.

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