github adventuregamestudio/ags v.3.6.0.12
v.3.6.0.12 - Alpha 13

latest releases: v4.0.0.5, v3.6.1.24, v3.6.1.23...
pre-release2 years ago

An Alpha build of a 3.6.0, for public test.

Editor:

  • Editor requires .NET Framework 4.6 to run (was 4.5).
  • In the "Import TTF" dialog added a choice to import the size closest to the given pixel height.
  • Support for building multiple speech voxes, by taking files from the Speech subfolders.
  • Default config is now saved also when the game is run in debug mode (F5). This ensures that the test run is using the latest Default Setup, if the user's config has not been created yet.
  • Editor no longer errors on empty translations when compiling the game.
  • Editor now exports values of the string type Custom Properties to translations.

Script API:

  • Added Game.ChangeSpeechVox() and Game.SpeechVoxFilename, support switching the voice-over pack.
  • Added eKey constants for Alt keys.

Engine:

  • Engine no longer bails out with error if the chosen translation cannot be loaded on startup.
  • Fixed previous music was not gradually lowering volume when crossfading (regression).
  • Fixed game window becoming non-resizing after switching from fullscreen (regression).
  • Fixed room script linking errors were not reported fully (regression).

WinSetup:

  • Fixed window mode switching without intent on config write (regression).

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