github adventuregamestudio/ags v.3.6.0.11
v.3.6.0.11 - Alpha 12

latest releases: v4.0.0.10, 4.0.0.10, v3.6.2.2...
pre-release3 years ago

An Alpha build of a 3.6.0, for public test.

Editor:

  • In General Settings, replaced "Use graphical font height in game logic" option with "TTF fonts height used in the game logic" having hopefully more explanatory selection.
  • In General Settings added "TTF font adjustment" which defines default value for any new imported font. A property of same name is added to Fonts. This property lets choose between "no changes" and backward compatible TTF fixup meant to keep fonts made for AGS displayed as they were meant to.
  • For Fonts added a readonly "Family Name" field, which shows an original font name (if available).

Engine:

  • Supports separate "normal" and backward compatible "fixup" modes when initializing TTF fonts, letting to display both common TTFs and ones made specifically for AGS in the past to display as they were meant to be.
  • Actually correct fix of pre-3.4.1 anti-aliased TTF fonts (their vertical position was broken).
  • Fixed potential crashes if a room-related API function has been called in "game_start"; this is achieved by having a dummy room placeholder object. Still results of such calls are undefined and should not be relied upon.

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