This is a 3.5.1 Patch 13.
Engine:
- Fixed room object does not update its texture if it had a dynamic sprite assigned to it,
and that sprite was unassigned, modified or recreated with same ID, and then reassigned again, -
all within the same game frame. - Fixed normal font renderer is not reinitialized correctly in the engine if a plugin uses
IAGSEngine::ReplaceFontRenderer(), passing original renderer's pointer (which it received from
the previous ReplaceFontRenderer call).