github adventuregamestudio/ags v.3.5.1.20

latest releases: v4.0.0.10, 4.0.0.10, v3.6.2.2...
2 years ago

This is a 3.5.1 Patch 13.

Engine:

  • Fixed room object does not update its texture if it had a dynamic sprite assigned to it,
    and that sprite was unassigned, modified or recreated with same ID, and then reassigned again, -
    all within the same game frame.
  • Fixed normal font renderer is not reinitialized correctly in the engine if a plugin uses
    IAGSEngine::ReplaceFontRenderer(), passing original renderer's pointer (which it received from
    the previous ReplaceFontRenderer call).

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