github advancedfx/advancedfx v2.58.0
HLAE 2.58.0 (2018-12-25T08:04Z)

latest releases: v2.176.1, v2.176.0, v2.175.0...
pre-release5 years ago

HLAE 2.58.0 (2018-12-25T08:04Z)

  • Included AfxHookSource 1.47.0 (2018-12-25T08:04Z).

Thanks for the Christmas greetings and Merry Christmas to you too.

AfxHookSource 1.47.0 (2018-12-25T08:04Z)

  • Will now refuse to work without -insecure option, requested by several users.

  • Updated depth streams for graphic cards with INTZ support (most PC graphic cards have that nowadays).
    If you want to use the old method, use: mirv_streams add depth[...] draw

    The new depth stream is still far from perfect, but should be better (trees yay), since it uses CS:GO's own depth buffer, but it is not anti aliased. Since it uses the depth buffer, particles (e.g. smoke / blood) and semi-transparent objects (glass) or anything else that does not write to the depth buffer will still not be present in it.

    The default for the streams depthVal changed to 7 (increased by 6 inches) and for depthValMax to 2100 (large increase).

    Tip: You can also mask stuff by using depth and depthWorld streams.

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