Fixes the setup, which could not build the game in v0.1.0 and v0.1.1 (sorry about that):
- it stopped right after "Generate the game code" with
fatal error: 'gamelib.h' file not found(#1), on Linux and
Windows; - the next step, translating the shaders, needed
glslcandspirv-valinstalled on the system, which players do
not have.
This time the whole setup (generate, compile, shaders and the first run of the game) was run from these packages on
Linux, with no system tools on PATH, and on Windows before publishing.
- Linux x86-64, glibc 2.31 or newer (Debian 11, Ubuntu 20.04, SteamOS and later):
chmod +xthe AppImage and run it. - Windows 10/11 x64: unpack the zip into a folder and run
mkw.exe. - Either: a Vulkan 1.3 GPU and about 30 GB free. Open Game files, point it at your
exefs/andromfs/and press
Prepare. The setup compiles the game and downloads NVIDIA'snvdisasmandptxas(pinned by sha256; 84 MB on
Linux, 126 MB on Windows) to describe the shader encoding on your machine. - Below 60 fps, set Settings > Screen > Frame rate to 30: the Automatic one does not settle at 30 yet.
If you ran v0.1.1's setup: on Windows unpack v0.1.2 over the same folder; on Linux just run the new AppImage (the game
folder is ~/.local/share/mkw-recomp). Press Prepare again: the steps already done are skipped.