github adriadam10/mkw-recomp v0.1.1

one hour ago

The start screen for Linux (AppImage) and Windows (zip). It contains nothing of the game: it builds the game on your
machine from your own dump of Mario Kart World 1.0.0.

  • Linux x86-64, glibc 2.31 or newer (Debian 11, Ubuntu 20.04, SteamOS and later): chmod +x the AppImage and run it.
    The game it builds lives in ~/.local/share/mkw-recomp.
  • Windows 10/11 x64: unpack the zip into a folder and run mkw.exe.
  • Either: a Vulkan 1.3 GPU and about 30 GB free. Open Game files, point it at your exefs/ and romfs/ and press
    Prepare. The setup compiles the game and downloads NVIDIA's nvdisasm and ptxas (pinned by sha256; 84 MB on
    Linux, 126 MB on Windows) to describe the shader encoding on your machine.
  • Below 60 fps, set Settings > Screen > Frame rate to 30: the Automatic one does not settle at 30 yet and the race runs
    in slow motion.

New since v0.1.0: the Windows zip (its setup now builds the shader spec too).

Built locally from this tag, as .github/workflows/release.yml does (Linux against the Steam Runtime sniper sysroot).

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