The start screen for Linux (AppImage) and Windows (zip). It contains nothing of the game: it builds the game on your
machine from your own dump of Mario Kart World 1.0.0.
- Linux x86-64, glibc 2.31 or newer (Debian 11, Ubuntu 20.04, SteamOS and later):
chmod +xthe AppImage and run it.
The game it builds lives in~/.local/share/mkw-recomp. - Windows 10/11 x64: unpack the zip into a folder and run
mkw.exe. - Either: a Vulkan 1.3 GPU and about 30 GB free. Open Game files, point it at your
exefs/andromfs/and press
Prepare. The setup compiles the game and downloads NVIDIA'snvdisasmandptxas(pinned by sha256; 84 MB on
Linux, 126 MB on Windows) to describe the shader encoding on your machine. - Below 60 fps, set Settings > Screen > Frame rate to 30: the Automatic one does not settle at 30 yet and the race runs
in slow motion.
New since v0.1.0: the Windows zip (its setup now builds the shader spec too).
Built locally from this tag, as .github/workflows/release.yml does (Linux against the Steam Runtime sniper sysroot).