First release: the start screen for Linux as an AppImage. It contains nothing of the game: it builds the game on
your machine from your own dump of Mario Kart World 1.0.0.
- Linux x86-64, glibc 2.31 or newer (Debian 11, Ubuntu 20.04, SteamOS and later), a Vulkan 1.3 GPU, about 30 GB free.
chmod +xthe AppImage, run it, open Game files, point it at yourexefs/andromfs/and press Prepare.
The setup compiles the game and downloads NVIDIA'snvdisasmandptxas(84 MB, pinned by sha256) to describe the
shader encoding on your machine. The game it builds lives in~/.local/share/mkw-recomp.- Below 60 fps, set Settings > Screen > Frame rate to 30: the Automatic one does not settle at 30 yet and the race runs
in slow motion. - Windows: no package yet, build from source (README).
Built locally from this tag with the Steam Runtime sniper sysroot, as .github/workflows/release.yml does.