github acidphantasm/acidphantasm-apbs 1.1.0

latest releases: 1.8.2, 1.8.1, 1.8.0...
11 months ago

New Features

  • Individual Weapon Category Attachment Chances
  • Config option for custom level deltas for Scavs
  • Config option for Attachment Blacklisting
  • Config option to set mod weapon importing weights
  • Config option to disable adding Gas Masks to bots when Realism detected
  • Config option to set min food/med resource value
  • Implemented Presets
    • These can be easy to create depending on what you want to be changing. The main mod page has a rough walkthrough on how to get started.
    • If you want to share these, you are required to post a link to your preset in the comments.
    • I will aggregate these and put them on the main mod page & a pinned comment.

Changes

  • Improved mod import logic (MASSIVELY)
  • Improved weapon mod_muzzle attachment logic (Less suppressor spam)
  • Improved weapon mod_scope attachment logic (Less scope ring mounted top optics)
  • Adjusted minLevelVariance for all tiers
    • You will see a wider level range of AI.
  • Adjusted all PMC chances for equipment / weapon attachments
  • Adjusted all PMC weapon weights
  • Adjusted all Scav chances for weapon attachments
  • Adjusted all Scav armour weights
  • Adjusted BEAR long range weapon weights
  • Added "acidphantasm_easier_scavs" preset
  • Removed "mod_muzzle" from required slots for PMCs
  • Removed MP-155 Ultima attachments from T1 & T2
  • Removed Valday optic from T1
  • Removed the default M4A1 handguard (the OG looking one)
  • Removed various top mount tacticals from weapons that block optics

Bugs Squashed

  • Fixed missing FN Five-seveN RMR attachments
  • Fixed missing MP-155 Ultima camera & mount
  • Fixed missing VPO-215 scope rail
  • Fixed missing OP-SKS scope rail
  • Fixed various double optic handguards
  • Fixed force stock, receivers, and scope configs to use per weapon chances format

Full Changelog: 1.0.0...1.1.0

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