New Features
- Individual Weapon Category Attachment Chances
- Config option for custom level deltas for Scavs
- Config option for Attachment Blacklisting
- Config option to set mod weapon importing weights
- Config option to disable adding Gas Masks to bots when Realism detected
- Config option to set min food/med resource value
- Implemented Presets
- These can be easy to create depending on what you want to be changing. The main mod page has a rough walkthrough on how to get started.
- If you want to share these, you are required to post a link to your preset in the comments.
- I will aggregate these and put them on the main mod page & a pinned comment.
Changes
- Improved mod import logic (MASSIVELY)
- Improved weapon mod_muzzle attachment logic (Less suppressor spam)
- Improved weapon mod_scope attachment logic (Less scope ring mounted top optics)
- Adjusted minLevelVariance for all tiers
- You will see a wider level range of AI.
- Adjusted all PMC chances for equipment / weapon attachments
- Adjusted all PMC weapon weights
- Adjusted all Scav chances for weapon attachments
- Adjusted all Scav armour weights
- Adjusted BEAR long range weapon weights
- Added "acidphantasm_easier_scavs" preset
- Removed "mod_muzzle" from required slots for PMCs
- Removed MP-155 Ultima attachments from T1 & T2
- Removed Valday optic from T1
- Removed the default M4A1 handguard (the OG looking one)
- Removed various top mount tacticals from weapons that block optics
Bugs Squashed
- Fixed missing FN Five-seveN RMR attachments
- Fixed missing MP-155 Ultima camera & mount
- Fixed missing VPO-215 scope rail
- Fixed missing OP-SKS scope rail
- Fixed various double optic handguards
- Fixed force stock, receivers, and scope configs to use per weapon chances format
Full Changelog: 1.0.0...1.1.0