github acidphantasm/acidphantasm-apbs 0.7.0

latest releases: 1.8.2, 1.8.1, 1.8.0...
13 months ago

THANK YOU TO ALL TESTERS!!
Without you this release wouldn't be possible!

New Features

  • All weapon & helmet attachments are now tiered
  • All AI now have their own equipment pools & chance rolls
  • All AI will now have NVGs if it's night (if they can)
  • New Config Options (forceScopeSlot, forceDustCover, enableConsumableResourceRandomization)
  • Your player scav will now have AI tier around your PMC level
  • Grenade count & NVG logging added to APBS Logs

Changes

  • Removed some poop helmets from PMCs
  • Removed a couple troublesome attachment slots
  • Removed poop ammo from high level PMCs
  • Removed meta ammo from low level PMCs
  • Removed BEAR armband from USEC (also removed USEC armband from BEAR)
  • Added vanilla-adjacent initial boss pools
  • Added vanilla-adjacent initial goons pools
  • Added vanilla-adjacent initial cultist pools
  • Added vanilla-ish Raider & Rogue pools
  • Added missing Fast MT (black) helmet
  • Adjusted scav backpack loot count chances
  • Adjusted weapon attachment chances for all AI
  • Adjusted Toz spawn chance on Scavs Tier1-3
  • Adjusted AI light/laser toggle chance during day/night

Bugs Squashed

  • Bot Generation should be significantly less delayed
  • Fixed foreStock config option not working properly
  • Fixed equipment mod chances to be handled by APBS instead of vanilla
  • Fixed NVG not being forced if possible & night
  • Fixed catch for weapon attachment pools
  • Fixed Knight being stupid cause I did a dumb
  • Fixed plate selection loop to properly select and escape a valid armour class
  • Fixed randomizing health/food/drink resource values for PMCs

Full Changelog: 0.5.6...0.7.0

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