THANK YOU TO ALL TESTERS!!
Without you this release wouldn't be possible!
New Features
- All weapon & helmet attachments are now tiered
- All AI now have their own equipment pools & chance rolls
- All AI will now have NVGs if it's night (if they can)
- New Config Options (forceScopeSlot, forceDustCover, enableConsumableResourceRandomization)
- Your player scav will now have AI tier around your PMC level
- Grenade count & NVG logging added to APBS Logs
Changes
- Removed some poop helmets from PMCs
- Removed a couple troublesome attachment slots
- Removed poop ammo from high level PMCs
- Removed meta ammo from low level PMCs
- Removed BEAR armband from USEC (also removed USEC armband from BEAR)
- Added vanilla-adjacent initial boss pools
- Added vanilla-adjacent initial goons pools
- Added vanilla-adjacent initial cultist pools
- Added vanilla-ish Raider & Rogue pools
- Added missing Fast MT (black) helmet
- Adjusted scav backpack loot count chances
- Adjusted weapon attachment chances for all AI
- Adjusted Toz spawn chance on Scavs Tier1-3
- Adjusted AI light/laser toggle chance during day/night
Bugs Squashed
- Bot Generation should be significantly less delayed
- Fixed foreStock config option not working properly
- Fixed equipment mod chances to be handled by APBS instead of vanilla
- Fixed NVG not being forced if possible & night
- Fixed catch for weapon attachment pools
- Fixed Knight being stupid cause I did a dumb
- Fixed plate selection loop to properly select and escape a valid armour class
- Fixed randomizing health/food/drink resource values for PMCs
Full Changelog: 0.5.6...0.7.0