github absol89/DramaticShapeVoxelMod 1.7.8
1.7.8 BATTLE ART

latest releases: 1.9.8, 1.9.7, 1.9.6...
16 days ago

Battle Art Voxel Fork 1.7.8

Major rendering optimizations eliminate runtime atlas uploads, reduce allocations, cache palette/terrain state, and smooth sustained gameplay after area loading.

  • Improved Android rendering with DPI-correct depth/reflection buffers and a lightweight sky-reflection fallback.
  • Expanded Battle Art with animated playable trainers like FRONT of ASH, GARY, MISTY, BROCK, BULMA, or static Boy, Hilbert, or Lass.
  • Added DUPLICATE FIX option merging the earlier Shiny Fix ones, and independent FLIP FRONT SPRITE controls for Crystal Animated Sprites, imported ROM art, transformations, and Mega Evolutions. This will make it easier to dial in the mod compatiblity.
  • Fresh installs now default to VOXEL: FULL, V-GRID: OFF, animated Battle Art, shaded sprites, and back sprites.
  • VOXEL: OFF now also disables the voxel grid during battles this makes it look less like battles were lego arenas.
  • Added TEXTBOX FILL: WHITE / HALF / BLACK / OFF; HALF uses a lighter 25% dark fill and a transparent PP box.
  • Merged some Pull requests for increased compatibility that was requested, and added Voxel forks to conflicts[ ].
  • Removed the overworld poison screen flash without affecting damage, sound, faint messages, or blackout event.
  • Update 1.60 of Kanto First Person, Crystal 251, and Crystal Animated Sprites with Shiny visuals, Voxel Characters.
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