github absol89/DramaticShapeVoxelMod 1.10.3
1.10.3 BATTLE ART

3 hours ago

New in update 1.10.2 tag

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This update comes with LEGENDARY VISUALS support options, half of them are already included in Battle Art.

  1. Legendary pillars, replacing the white black dotted bollards with 1 of 3 different concrete configurations.

  2. Legendary trees, branched and foliage rendered bigger trees with quite some extra polygons to handle.

  3. Legendary cut trees, makes the cut-able trees look more like a reocurring plantation of a new little tree. :)

  4. Legendary walls and ridges, makes the dirt slopes, mountainsides and ledges be brick, with color options.

  5. Legendary signs, grass, roads and bridges, fences and courts, also replace the look of these common sets.
    Upgrade grass with colorful foliage https://github.com/ltzLegend/Legendary-Grass-and-Flowers/releases

  6. Legendary standing trainer, get https://github.com/ltzLegend/Legendary-3D-Character-Selector/releases

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  1. Support for 3D NPCs for vanilla R/B overworld https://github.com/ltzLegend/Legendary-3D-NPCs/releases

  2. Stadium Overworld+battle https://github.com/ltzLegend/Legendary-Stadium-Overworld-Models/releases

  3. Legendary Battle Cinematics https://github.com/ltzLegend/Legendary-Battle-Cinematics-Compat/releases

  4. Legendary Pokeball throwing animation and 3D models and VFX, with many customizable related options.

  5. Compatibility with Colosseum inspired UI overhaul, where you can now select to HIDE either Battle Art UI.

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Huge credits to ItzLegend for this package, where default is still set to BATTLE ART, to avoid cache invalidations.
You can find his updates and creations in this discord thread: Boi's club games #pkmn-mods Legendary Visuals

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Note: You may have a lot worse performance with these meshes, run precacher after changes, and Cache > Save.

New in update 1.10.3 tag

Voxel improvements from Solo Dolo makes a huge leap forward in the 3D quality not improved via Legendary.

Furniture currently extrudes floor pixels, produces uneven rims and legs, and
leaves equipment, bicycles and the S.S. Anne difficult to read in 3D. This ports
the cumulative Astra art pass onto current master (6e99ed5) with new explicit
source-based forms and scoped visual contacts. It was appended by (18506c1).

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Center chairs and tables; make rims and overhangs consistent; refine beds,
computers, cabinets, public furniture and ship interiors.
Give Bill's machinery and metal pipe volume, build open bicycle wheels and
frames, and reconstruct the S.S. Anne hull, deck, railings and funnels.
Keep ship portholes on wall faces, make wall tops white, and add hollow
handled mugs plus raised bunk pillows and blankets.
Correct house stairs and cave ladders/treads; retain source footprints,
collision and warps. Improve detail-face ambient lighting and cache lifetime.
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Notes: Current Stadium/character providers, Legendary options, cave behavior and build
budgets are retained. Cache revision becomes 30 using the current upstream record layout.

Bugfixes via ChatGPT Astra, happy launch day!

  1. Stadium2 importer will now respect Battle Art UI settings: BOTH, TEXTBOX, HUD, or HIDE.
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  1. Stadium2 Arena Fills: OFF, WHITE, GEN6, PNG, and BLUE (stadium2) show 3D trainer and pokeball
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  1. Porygonal - Overworld Characters can now be used and it covers most of the Red/Blue NPC types.
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  1. Support for Choose Your Hero (Green and Yellow), when not using Porygonal or 3D-npcs (above).
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  1. Changed love.system to another way of checking metal renderer to hopefully run on Phosphor (iOS)
    imageprof oakimage

  2. Added prof.oak new intro and trainer battle sprite. Hopefully this will make it nice on a new game.

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